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251. Flatten 2D Vector

O(1) time O(1) space

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class Vector2D {
public:
Vector2D(vector<vector<int>>& v) : i(begin(v)), e(end(v)), j(0) {
adjust();
}

int next() {
int res = i->at(j++);
adjust();
return res;
}

bool hasNext() {
return i != e;
}

void adjust() {
while (i != e && j >= i->size()) {
++i;
j = 0;
}
}

vector<vector<int>>::iterator i, e;
int j;
};

/**
* Your Vector2D object will be instantiated and called as such:
* Vector2D* obj = new Vector2D(v);
* int param_1 = obj->next();
* bool param_2 = obj->hasNext();
*/
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class Vector2D {
public:
Vector2D(vector<vector<int>>& v) : i(begin(v)), e(end(v)), j(0) {

}

int next() {
hasNext(); // adjustment
return i->at(j++);
}

bool hasNext() {
while (i != e && j >= i->size()) {
++i;
j = 0;
}
return i != e;
}

vector<vector<int>>::iterator i, e;
int j;
};

/**
* Your Vector2D object will be instantiated and called as such:
* Vector2D* obj = new Vector2D(v);
* int param_1 = obj->next();
* bool param_2 = obj->hasNext();
*/
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class Vector2D {
public:
Vector2D(vector<vector<int>>& v) : it1(begin(v)), e(end(v)) {
while (hasNext() && it1->empty()) {
++it1;
}
it2 = hasNext() ? it1->begin() : it2;
}

int next() {
int res = *it2++;
while (it2 == it1->end() && ++it1 != e) {
it2 = it1->begin();
}
return res;
}

bool hasNext() {
return it1 != e;
}

vector<vector<int>>::iterator it1, e;
vector<int>::iterator it2;
};

/**
* Your Vector2D object will be instantiated and called as such:
* Vector2D* obj = new Vector2D(v);
* int param_1 = obj->next();
* bool param_2 = obj->hasNext();
*/